Leverage the power of Unity 2017 to create and customize AI entities in your gamesKey FeaturesA recipe-based guide that will take you through implementing various AI algorithms and apply them in various awareness systems.Create intelligent pathfinding agent with popular AI techniques such as A* and A*mbush.Discover how AI can be applied to a wide range of games to make them more interactive.Book DescriptionInteractive and engaging games come with intelligent enemies and this intellectual behavior is added with variety of techniques collectively called as Artificial Intelligence. Leveraging Unity's API or built-in features allows limitless possibilities when it comes to creating your game's worlds and characters. This cookbook covers both essential and niche techniques to help you be able to do that and take your game AI programming to the next level.This book starts by getting you up to speed with the essential building blocks of working with an agent, programming movement and navigation in a game environment, and improving your agent's decision making and coordination mechanisms - all through hands-on examples using easily customizable techniques. You will discover how to emulate vision and hearing capabilities for your agent, for natural and humanlike AI behaviour, and improve them with the help of graphs. This book also covers the new Navigational mesh with improved AI and Pathfinding tools introduced in the unit 2017 update. Empower your AI with decision-making functions through programming simple board games such as Tic-Tac-Toe and Checkers, and orchestrate agent coordination to get your AIs working together as one.By the end of this book, gain expertise over AI programming and develop creative and interactive games.What you will learnCreate intelligent path finding agent with popular AI techniques such as A* and A*mbush.Implement different algorithms for adding coordination between agents and some tactics algorithms for different purposesSimulate senses, so the agents can make better decisions taking the environment into account.Exploring different algorithms for creating decision-making agents that go beyond simple behaviors and movementCreate coordination between agents or orchestrate tactics when dealing with a graph or terrainWho This Book Is ForThis book is intended for those who already have a basic knowledge of Unity and are eager to get more tools under their belt to solve AI and gameplay-related problems.About the AuthorJorge Palacios is a software developer with seven years of professional experience. He has committed the last four years to game development working in various positions; from tool developer, to lead programmer. His main focus is AI and gameplay programming, and currently, he works with Unity and HTML5. He's also a game development instructor, speaker, and game jam organizer.
Author: Jorge Palacios