Key FeaturesOne stop solution towards becoming proficient in mobile game development using UnityPort your Unity games to popular platforms such as iOS and AndroidUnleash the power of C# coding in Unity and the state of the art Unity rendering engineBook DescriptionUnity has established itself as an overpowering force for developing mobile games. If you love mobile games and want to learn how to make them but have no idea where to begin, then this book is just what you need. This book takes a clear, step-by-step approach to building a puzzles game using Unity with plenty of examples on how to create a game that is uniquely your own.Starting with the building blocks you will setup and deploy a simple game to a mobile device. You will add in touch gestures and design resolution independent UI. You will learn about the best ways to monetize your game projects in Unity and share game information on social networks. Next, using Unity’s analytics tools you will gain insights into how players like and use your game. Finally, you’ll publish your game on the iOS and Android App Stores for the world to see and play along.What you will learnUse Unity to build a simple puzzle gameSetup and deploy a project to a mobile deviceCreate interesting gameplay elements using inputs from your mobile deviceMonetize your game projects with Unity AdsDesign UI elements that can be used well in Landscape and Portrait at different resolutionsSubmit your game into the iOS and Android app stores About the AuthorJohn P. Doran is a technical game designer who has been creating games for over 10 years. He has worked on an assortment of games in teams consisting of just himself to over 70 people in student, mod, and professional projects in different roles, from game designer to lead UI programmer. He previously worked at LucasArts on Star Wars: 1313 as a game designer. He later graduated from DigiPen Institute of Technology in Redmond, WA, with a Bachelor of Science in game design.John is currently a part of DigiPen's Research and Development branch in Singapore in addition to DigiPen Game Studios. He is also the lead instructor of the DigiPen-Ubisoft Campus Game Programming Program, instructing graduate-level students in an intensive, advanced-level game programming curriculum. In addition to that, he also tutors and assists students in various subjects and gives lectures on C#, C++, Unreal, Unity, game design, and more.He is the author of Unreal Engine Game Development Cookbook, Building an FPS Game in Unity, Unity Game Development Blueprints, Getting Started with UDK, UDK Game Development, Mastering UDK Game Development, and he cowrote UDK iOS Game Development Beginner's Guide, all available from Packt Publishing.
Author: John P. Doran