Unity 5.x By Example

Key FeaturesThe most updated resource on Unity 5.x with comprehensive discussion on all the new features of Unity 5.xUnderstand the core concepts surrounding Unity5 game development with this power-packed hands-on guideBrush up your existing game development skills and create games that have a brilliant gameplay using the excellent examples from this bookBook DescriptionUnity is an exciting and popular engine in the game industry. Throughout this book, you'll learn how to use Unity by making four fun game projects, from shooters and platformers to exploration and adventure games.Unity 5 By Example is an easy-to-follow guide for quickly learning how to use Unity in practical context, step by step, by making real-world game projects. Even if you have no previous experience of Unity, this book will help you understand the toolset in depth. You'll learn how to create a time-critical collection game, a twin-stick space shooter, a platformer, and an action-fest game with intelligent enemies. In clear and accessible prose, this book will present you with step-by-step tutorials for making four interesting games in Unity 5 and explain all the fundamental concepts along the way. Starting from the ground up and moving toward an intermediate level, this book will help you establish a strong foundation in making games with Unity 5.What you will learnUnderstand core Unity concepts, such as game objects, components, and scenesLearn level design techniques for building immersive and interesting worldsLearn to make functional games with C# scriptingUse the toolset creatively to build games of different themes and stylesLearn to handle player controls and input functionalityDive into the process of working with terrains and world-creation toolsImport custom content into Unity from third-party tools, such as Maya and BlenderGet to grips with making both 2D and 3D gamesAbout the AuthorAlan Thorn is an award-winning author, mathematician, and independent video game developer based in London, UK. He is the founder of the game development studio, Wax Lyrical Games, and the creator of the critically acclaimed PC adventure game, Baron Wittard: Nemesis of Ragnarok. Alan works freelance for some of the world's largest entertainment corporations. He has lectured on game development at some of the most prestigious institutions in Europe and written nine books on games programming, including the highly popular Teach Yourself Games Programming, Game Engine Design and Implementation, and UDK Game Development. Some of Alan's other interests include computing, mathematics, graphics, and philosophy. More information about his company, Wax Lyrical Games, can be found at http://www.waxlyricalgames.com/.Table of ContentsThe Coin Collection Game – Part 1Project A – the Collection Game ContinuedProject B – the Space ShooterContinuing the Space ShooterProject C – a 2D AdventureContinuing the 2D AdventureProject D – Intelligent EnemiesContinuing with Intelligent Enemies

Author: Alan Thorn

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