Summary Unity in Action teaches you how to write and deploy games. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Based on Unity version 5. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Book This book helps readers build successful games with the Unity game development platform. You will use the powerful C# language, Unity's intuitive workflow tools, and a state-of-the-art rendering engine to build and deploy mobile, desktop, and console games. Unity's single codebase approach minimizes inefficient switching among development tools and concentrates your attention on making great interactive experiences. Unity in Action teaches you how to write and deploy games. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Each sample project illuminates specific Unity features and game development strategies. As you read and practice, you'll build up a well-rounded skill set for creating graphically driven 2D and 3D game applications. You'll need to know how to program, in C# or a similar OO language. No previous Unity experience or game development knowledge is assumed. What's InsideProgram characters that run, jump, and interactBuild code architectures that manage the game's stateConnect your games to the internet to download live dataDeploy games to platforms including web and mobileCovers Unity 5About the AuthorJoe Hocking is a software engineer specializing in interactive media development. He works for Synapse Games and teaches classes in game development at Columbia College Chicago.Table of ContentsPART 1 FIRST STEPSGetting to know UnityBuilding a demo that puts you in 3D spaceAdding enemies and projectiles to the 3D gameDeveloping graphics for your gamePART 2 GETTING COMFORTABLEBuilding a Memory game using Unity's new 2D functionalityPutting a 2D GUI in a 3D gameCreating a third-person 3D game: player movement and animationAdding interactive devices and items within the gamePART 3 STRONG FINISHConnecting your game to the internetPlaying audio: sound effects and musicPutting the parts together into a complete gameDeploying your game to players' devices
Author: Joe Hocking
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